000/⛋∣🟗∣𖢌∣🟗∣⛋/✢⦻⛋⦻✢/ꖅ⦻⛋🟏✢𖥠Ⓞ𖧷Ⓞ𖥠✢🟏⛋⦻ꖅ/𖡛⛋⊞🝊ꖅ✸𖡛Ⓞ🝊✢🝊Ⓞ𖡛✸ꖅ🝊⊞⛋𖡛/𖧷⦻ꖅ🟗⛋⊞𖧷⊞⛋🟗ꖅ⦻𖧷/ꖅⰙ⛋𐫱Ⱉ𑽇⛋◇⛋𑽇Ⱉ𐫱⛋Ⱉꖅ𖢄Ⱉ𑽇ⵙ🟗⛋⊞𖧷⊞⛋🟗ⵙ𑽇Ⱉ𖢄𑽇ꖅ🝊Ⓞ🝊ꖅ𑽇𖢄Ⱉ𑽇ⵙ🟗⛋⊞𖧷⊞⛋🟗ⵙ𑽇Ⱉ𖢄ꖅⰙ⛋𐫱Ⱉ𑽇⛋◇⛋𑽇Ⱉ𐫱⛋Ⱉꖅ/LƧO.⠀⠀⠀⠀◯⠀ᴥᗱᗴᗝᗩ옷ᔓᔕ⠀◯⠀ᔓᔕᗱᗴИN✤옷ᕤᕦꖴᴥ8⠀◯⠀✤ⓄⓄᴥ⠀◯⠀ᗱᗴ8ᑎᑐᑕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᑐᑕᑎ8ᗱᗴ⠀◯⠀ᴥⓄⓄ✤⠀◯⠀8ᴥꖴᕤᕦ옷✤ИNᗱᗴᔓᔕ⠀◯⠀ᔓᔕ옷ᗩᗝᗱᗴᴥ⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀ᴥᗱᗴᗝᗩ옷ᔓᔕ⠀◯⠀ᔓᔕᗱᗴИN✤옷ᕤᕦꖴᴥ8⠀◯⠀✤ⓄⓄᴥ⠀◯⠀ᗱᗴ8ᑎᑐᑕ⠀◯⠀⠀⠀⠀⚪⠀⠀⠀⠀◯⠀ᑐᑕᑎ8ᗱᗴ⠀◯⠀ᴥⓄⓄ✤⠀◯⠀8ᴥꖴᕤᕦ옷✤ИNᗱᗴᔓᔕ⠀◯⠀ᔓᔕ옷ᗩᗝᗱᗴᴥ⠀◯⠀⠀⠀⠀.OSL
2025-09-13 12:56:58 +00:00

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Text

shader O_REDAHS_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_SHADER_O
(
float O_REDAHS_TNEIDARG_RAENIL_O_LINEAR_GRADIENT_SHADER_O = (-sqrt(cos(.5*(4.*atan(1.))*( dot(N,I) )))+1.),
float O_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_O = 4.6875,
output float O_REDAHS_O_SHADER_O = 0.0
)
{
O_REDAHS_O_SHADER_O =
(
clamp(pow ( (cos(.5*(4.*atan(1.))*( O_REDAHS_TNEIDARG_RAENIL_O_LINEAR_GRADIENT_SHADER_O-1. ))) , 1. / ( 3 ) ), 0.0 , 1.0 )
*
((1./O_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_O) ) + ( 1.- (1./O_SENTHGIRB_TOOR_EBUC_O_CUBE_ROOT_BRIGHTNES_O) )
)
;
}