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			462 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			462 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # ##### BEGIN GPL LICENSE BLOCK #####
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| #
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| #  This program is free software; you can redistribute it and/or
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| #  modify it under the terms of the GNU General Public License
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| #  as published by the Free Software Foundation; either version 2
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| #  of the License, or (at your option) any later version.
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| #
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| #  This program is distributed in the hope that it will be useful,
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| #  but WITHOUT ANY WARRANTY; without even the implied warranty of
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| #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| #  GNU General Public License for more details.
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| #
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| #  You should have received a copy of the GNU General Public License
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| #  along with this program; if not, write to the Free Software Foundation,
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| #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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| #
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| # ##### END GPL LICENSE BLOCK #####
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| 
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| import bpy
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| import threading
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| import numpy as np
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| import multiprocessing
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| from multiprocessing import Process, Pool
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| from mathutils import Vector
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| try: from .numba_functions import numba_lerp2
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| except: pass
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| 
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| weight = []
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| n_threads = multiprocessing.cpu_count()
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| 
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| class ThreadVertexGroup(threading.Thread):
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|     def __init__ ( self, id, vertex_group, n_verts):
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|         self.id = id
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|         self.vertex_group = vertex_group
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|         self.n_verts = n_verts
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|         threading.Thread.__init__ ( self )
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| 
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|     def run (self):
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|         global weight
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|         global n_threads
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|         verts = np.arange(int(self.n_verts/8))*8 + self.id
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|         for v in verts:
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|             try:
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|                 weight[v] = self.vertex_group.weight(v)
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|             except:
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|                 pass
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| 
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| def thread_read_weight(_weight, vertex_group):
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|     global weight
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|     global n_threads
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|     print(n_threads)
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|     weight = _weight
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|     n_verts = len(weight)
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|     threads = [ThreadVertexGroup(i, vertex_group, n_verts) for i in range(n_threads)]
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|     for t in threads: t.start()
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|     for t in threads: t.join()
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|     return weight
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| 
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| def process_read_weight(id, vertex_group, n_verts):
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|     global weight
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|     global n_threads
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|     verts = np.arange(int(self.n_verts/8))*8 + self.id
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|     for v in verts:
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|         try:
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|             weight[v] = self.vertex_group.weight(v)
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|         except:
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|             pass
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| 
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| 
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| def read_weight(_weight, vertex_group):
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|     global weight
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|     global n_threads
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|     print(n_threads)
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|     weight = _weight
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|     n_verts = len(weight)
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|     n_cores = multiprocessing.cpu_count()
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|     pool = Pool(processes=n_cores)
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|     multiple_results = [pool.apply_async(process_read_weight, (i, vertex_group, n_verts)) for i in range(n_cores)]
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|     #processes = [Process(target=process_read_weight, args=(i, vertex_group, n_verts)) for i in range(n_threads)]
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|     #for t in processes: t.start()
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|     #for t in processes: t.join()
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|     return weight
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| 
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| #Recursivly transverse layer_collection for a particular name
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| def recurLayerCollection(layerColl, collName):
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|     found = None
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|     if (layerColl.name == collName):
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|         return layerColl
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|     for layer in layerColl.children:
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|         found = recurLayerCollection(layer, collName)
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|         if found:
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|             return found
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| 
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| def auto_layer_collection():
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|     # automatically change active layer collection
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|     layer = bpy.context.view_layer.active_layer_collection
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|     layer_collection = bpy.context.view_layer.layer_collection
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|     if layer.hide_viewport or layer.collection.hide_viewport:
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|         collections = bpy.context.object.users_collection
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|         for c in collections:
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|             lc = recurLayerCollection(layer_collection, c.name)
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|             if not c.hide_viewport and not lc.hide_viewport:
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|                 bpy.context.view_layer.active_layer_collection = lc
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| 
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| def lerp(a, b, t):
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|     return a + (b - a) * t
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| 
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| def _lerp2(v1, v2, v3, v4, v):
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|     v12 = v1.lerp(v2,v.x) # + (v2 - v1) * v.x
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|     v34 = v3.lerp(v4,v.x) # + (v4 - v3) * v.x
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|     return v12.lerp(v34, v.y)# + (v34 - v12) * v.y
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| 
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| def lerp2(v1, v2, v3, v4, v):
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|     v12 = v1 + (v2 - v1) * v.x
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|     v34 = v3 + (v4 - v3) * v.x
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|     return v12 + (v34 - v12) * v.y
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| 
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| def lerp3(v1, v2, v3, v4, v):
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|     loc = lerp2(v1.co, v2.co, v3.co, v4.co, v)
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|     nor = lerp2(v1.normal, v2.normal, v3.normal, v4.normal, v)
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|     nor.normalize()
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|     return loc + nor * v.z
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| 
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| def np_lerp2(v00, v10, v01, v11, vx, vy):
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|     #try:
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|     #    co2 = numba_lerp2(v00, v10, v01, v11, vx, vy)
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|     #except:
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|     co0 = v00 + (v10 - v00) * vx
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|     co1 = v01 + (v11 - v01) * vx
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|     co2 = co0 + (co1 - co0) * vy
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|     return co2
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| 
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| 
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| # Prevent Blender Crashes with handlers
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| def set_animatable_fix_handler(self, context):
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|     old_handlers = []
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|     blender_handlers = bpy.app.handlers.render_init
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|     for h in blender_handlers:
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|         if "turn_off_animatable" in str(h):
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|             old_handlers.append(h)
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|     for h in old_handlers: blender_handlers.remove(h)
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|     ################ blender_handlers.append(turn_off_animatable)
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|     return
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| 
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| def turn_off_animatable(scene):
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|     for o in bpy.data.objects:
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|         o.tissue_tessellate.bool_run = False
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|         o.reaction_diffusion_settings.run = False
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|         #except: pass
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|     return
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| 
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| ### OBJECTS ###
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| 
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| def convert_object_to_mesh(ob, apply_modifiers=True, preserve_status=True):
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|     try: ob.name
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|     except: return None
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|     if ob.type != 'MESH':
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|         if not apply_modifiers:
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|             mod_visibility = [m.show_viewport for m in ob.modifiers]
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|             for m in ob.modifiers: m.show_viewport = False
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|         #ob.modifiers.update()
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|         #dg = bpy.context.evaluated_depsgraph_get()
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|         #ob_eval = ob.evaluated_get(dg)
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|         #me = bpy.data.meshes.new_from_object(ob_eval, preserve_all_data_layers=True, depsgraph=dg)
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|         me = simple_to_mesh(ob)
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|         new_ob = bpy.data.objects.new(ob.data.name, me)
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|         new_ob.location, new_ob.matrix_world = ob.location, ob.matrix_world
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|         if not apply_modifiers:
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|             for m,vis in zip(ob.modifiers,mod_visibility): m.show_viewport = vis
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|     else:
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|         if apply_modifiers:
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|             new_ob = ob.copy()
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|             new_me = simple_to_mesh(ob)
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|             new_ob.modifiers.clear()
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|             new_ob.data = new_me
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|         else:
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|             new_ob = ob.copy()
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|             new_ob.data = ob.data.copy()
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|             new_ob.modifiers.clear()
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|     bpy.context.collection.objects.link(new_ob)
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|     if preserve_status:
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|         new_ob.select_set(False)
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|     else:
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|         for o in bpy.context.view_layer.objects: o.select_set(False)
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|         new_ob.select_set(True)
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|         bpy.context.view_layer.objects.active = new_ob
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|     return new_ob
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| 
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| def simple_to_mesh(ob):
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|     dg = bpy.context.evaluated_depsgraph_get()
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|     ob_eval = ob.evaluated_get(dg)
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|     me = bpy.data.meshes.new_from_object(ob_eval, preserve_all_data_layers=True, depsgraph=dg)
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|     me.calc_normals()
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|     return me
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| 
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| def join_objects(objects, link_to_scene=True, make_active=False):
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|     C = bpy.context
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|     bm = bmesh.new()
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| 
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|     materials = {}
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|     faces_materials = []
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|     dg = C.evaluated_depsgraph_get()
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|     for o in objects:
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|         bm.from_object(o, dg)
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|         # add object's material to the dictionary
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|         for m in o.data.materials:
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|             if m not in materials: materials[m] = len(materials)
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|         for f in o.data.polygons:
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|             index = f.material_index
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|             mat = o.material_slots[index].material
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|             new_index = materials[mat]
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|             faces_materials.append(new_index)
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|     bm.verts.ensure_lookup_table()
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|     bm.edges.ensure_lookup_table()
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|     bm.faces.ensure_lookup_table()
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|     # assign new indexes
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|     for index, f in zip(faces_materials, bm.faces): f.material_index = index
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|     # create object
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|     me = bpy.data.meshes.new('joined')
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|     bm.to_mesh(me)
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|     me.update()
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|     ob = bpy.data.objects.new('joined', me)
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|     if link_to_scene: C.collection.objects.link(ob)
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|     # make active
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|     if make_active:
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|         for o in C.view_layer.objects: o.select_set(False)
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|         ob.select_set(True)
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|         C.view_layer.objects.active = ob
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|     # add materials
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|     for m in materials.keys(): ob.data.materials.append(m)
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|     return ob
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| 
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| ### MESH FUNCTIONS
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| 
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| def get_vertices_numpy(mesh):
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|     n_verts = len(mesh.vertices)
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|     verts = [0]*n_verts*3
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|     mesh.vertices.foreach_get('co', verts)
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|     verts = np.array(verts).reshape((n_verts,3))
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|     return verts
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| 
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| def get_vertices_and_normals_numpy(mesh):
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|     n_verts = len(mesh.vertices)
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|     verts = [0]*n_verts*3
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|     normals = [0]*n_verts*3
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|     mesh.vertices.foreach_get('co', verts)
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|     mesh.vertices.foreach_get('normal', normals)
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|     verts = np.array(verts).reshape((n_verts,3))
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|     normals = np.array(normals).reshape((n_verts,3))
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|     return verts, normals
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| 
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| def get_edges_numpy(mesh):
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|     n_edges = len(mesh.edges)
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|     edges = [0]*n_edges*2
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|     mesh.edges.foreach_get('vertices', edges)
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|     edges = np.array(edges).reshape((n_edges,2)).astype('int')
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|     return edges
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| 
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| def get_edges_id_numpy(mesh):
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|     n_edges = len(mesh.edges)
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|     edges = [0]*n_edges*2
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|     mesh.edges.foreach_get('vertices', edges)
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|     edges = np.array(edges).reshape((n_edges,2))
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|     indexes = np.arange(n_edges).reshape((n_edges,1))
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|     edges = np.concatenate((edges,indexes), axis=1)
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|     return edges
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| 
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| def get_vertices(mesh):
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|     n_verts = len(mesh.vertices)
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|     verts = [0]*n_verts*3
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|     mesh.vertices.foreach_get('co', verts)
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|     verts = np.array(verts).reshape((n_verts,3))
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|     verts = [Vector(v) for v in verts]
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|     return verts
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| 
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| def get_faces(mesh):
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|     faces = [[v for v in f.vertices] for f in mesh.polygons]
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|     return faces
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| 
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| def get_faces_numpy(mesh):
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|     faces = [[v for v in f.vertices] for f in mesh.polygons]
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|     return np.array(faces)
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| 
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| def get_faces_edges_numpy(mesh):
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|     faces = [v.edge_keys for f in mesh.polygons]
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|     return np.array(faces)
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| 
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| #try:
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| #from numba import jit, njit
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| #from numba.typed import List
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| '''
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| @jit
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| def find_curves(edges, n_verts):
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|     #verts_dict = {key:[] for key in range(n_verts)}
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|     verts_dict = {}
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|     for key in range(n_verts): verts_dict[key] = []
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|     for e in edges:
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|         verts_dict[e[0]].append(e[1])
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|         verts_dict[e[1]].append(e[0])
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|     curves = []#List()
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|     loop1 = True
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|     while loop1:
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|         if len(verts_dict) == 0:
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|             loop1 = False
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|             continue
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|         # next starting point
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|         v = list(verts_dict.keys())[0]
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|         # neighbors
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|         v01 = verts_dict[v]
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|         if len(v01) == 0:
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|             verts_dict.pop(v)
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|             continue
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|         curve = []#List()
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|         curve.append(v)         # add starting point
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|         curve.append(v01[0])    # add neighbors
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|         verts_dict.pop(v)
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|         loop2 = True
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|         while loop2:
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|             last_point = curve[-1]
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|             #if last_point not in verts_dict: break
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|             v01 = verts_dict[last_point]
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|             # curve end
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|             if len(v01) == 1:
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|                 verts_dict.pop(last_point)
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|                 loop2 = False
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|                 continue
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|             if v01[0] == curve[-2]:
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|                 curve.append(v01[1])
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|                 verts_dict.pop(last_point)
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|             elif v01[1] == curve[-2]:
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|                 curve.append(v01[0])
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|                 verts_dict.pop(last_point)
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|             else:
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|                 loop2 = False
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|                 continue
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|             if curve[0] == curve[-1]:
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|                 loop2 = False
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|                 continue
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|         curves.append(curve)
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|     return curves
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| '''
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| def find_curves(edges, n_verts):
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|     verts_dict = {key:[] for key in range(n_verts)}
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|     for e in edges:
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|         verts_dict[e[0]].append(e[1])
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|         verts_dict[e[1]].append(e[0])
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|     curves = []
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|     while True:
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|         if len(verts_dict) == 0: break
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|         # next starting point
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|         v = list(verts_dict.keys())[0]
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|         # neighbors
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|         v01 = verts_dict[v]
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|         if len(v01) == 0:
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|             verts_dict.pop(v)
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|             continue
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|         curve = []
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|         if len(v01) > 1: curve.append(v01[1])    # add neighbors
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|         curve.append(v)         # add starting point
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|         curve.append(v01[0])    # add neighbors
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|         verts_dict.pop(v)
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|         # start building curve
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|         while True:
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|             #last_point = curve[-1]
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|             #if last_point not in verts_dict: break
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| 
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|             # try to change direction if needed
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|             if curve[-1] in verts_dict: pass
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|             elif curve[0] in verts_dict: curve.reverse()
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|             else: break
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| 
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|             # neighbors points
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|             last_point = curve[-1]
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|             v01 = verts_dict[last_point]
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| 
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|             # curve end
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|             if len(v01) == 1:
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|                 verts_dict.pop(last_point)
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|                 if curve[0] in verts_dict: continue
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|                 else: break
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| 
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|             # chose next point
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|             new_point = None
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|             if v01[0] == curve[-2]: new_point = v01[1]
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|             elif v01[1] == curve[-2]: new_point = v01[0]
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|             #else: break
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| 
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|             #if new_point != curve[1]:
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|             curve.append(new_point)
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|             verts_dict.pop(last_point)
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|             if curve[0] == curve[-1]:
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|                 verts_dict.pop(new_point)
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|                 break
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|         curves.append(curve)
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|     return curves
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| 
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| def curve_from_points(points, name='Curve'):
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|     curve = bpy.data.curves.new(name,'CURVE')
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|     for c in points:
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|         s = curve.splines.new('POLY')
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|         s.points.add(len(c))
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|         for i,p in enumerate(c): s.points[i].co = p.xyz + [1]
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|     ob_curve = bpy.data.objects.new(name,curve)
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|     return ob_curve
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| 
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| def curve_from_pydata(points, indexes, name='Curve', skip_open=False, merge_distance=1, set_active=True):
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|     curve = bpy.data.curves.new(name,'CURVE')
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|     curve.dimensions = '3D'
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|     for c in indexes:
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|         # cleanup
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|         pts = np.array([points[i] for i in c])
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|         if merge_distance > 0:
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|             pts1 = np.roll(pts,1,axis=0)
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|             dist = np.linalg.norm(pts1-pts, axis=1)
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|             count = 0
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|             n = len(dist)
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|             mask = np.ones(n).astype('bool')
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|             for i in range(n):
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|                 count += dist[i]
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|                 if count > merge_distance: count = 0
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|                 else: mask[i] = False
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|             pts = pts[mask]
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| 
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|         bool_cyclic = c[0] == c[-1]
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|         if skip_open and not bool_cyclic: continue
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|         s = curve.splines.new('POLY')
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|         n_pts = len(pts)
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|         s.points.add(n_pts-1)
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|         w = np.ones(n_pts).reshape((n_pts,1))
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|         co = np.concatenate((pts,w),axis=1).reshape((n_pts*4))
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|         s.points.foreach_set('co',co)
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|         s.use_cyclic_u = bool_cyclic
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|     ob_curve = bpy.data.objects.new(name,curve)
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|     bpy.context.collection.objects.link(ob_curve)
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|     if set_active:
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|         bpy.context.view_layer.objects.active = ob_curve
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|     return ob_curve
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| 
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| def curve_from_vertices(indexes, verts, name='Curve'):
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|     curve = bpy.data.curves.new(name,'CURVE')
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|     for c in indexes:
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|         s = curve.splines.new('POLY')
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|         s.points.add(len(c))
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|         for i,p in enumerate(c): s.points[i].co = verts[p].co.xyz + [1]
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|     ob_curve = bpy.data.objects.new(name,curve)
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|     return ob_curve
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| 
 | |
| ### WEIGHT FUNCTIONS ###
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| 
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| def get_weight(vertex_group, n_verts):
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|     weight = [0]*n_verts
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|     for i in range(n_verts):
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|         try: weight[i] = vertex_group.weight(i)
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|         except: pass
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|     return weight
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| 
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| def get_weight_numpy(vertex_group, n_verts):
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|     weight = [0]*n_verts
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|     for i in range(n_verts):
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|         try: weight[i] = vertex_group.weight(i)
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|         except: pass
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|     return np.array(weight)
 | 
