0/⛋∣🟗∣𖢌∣🟗∣⛋/✢⦻⛋⦻✢/ꖅ⦻⛋🟏✢𖥠Ⓞ𖧷Ⓞ𖥠✢🟏⛋⦻ꖅ/𖡛⛋⊞🝊ꖅ✸𖡛Ⓞ🝊✢🝊Ⓞ𖡛✸ꖅ🝊⊞⛋𖡛/𖧷⦻ꖅ🟗⛋⊞𖧷⊞⛋🟗ꖅ⦻𖧷/ꖅⰙ⛋𐫱Ⱉ𑽇⛋◇⛋𑽇Ⱉ𐫱⛋Ⱉꖅ𖢄Ⱉ𑽇ⵙ🟗⛋⊞𖧷⊞⛋🟗ⵙ𑽇Ⱉ𖢄𑽇ꖅ🝊Ⓞ🝊ꖅ𑽇𖢄Ⱉ𑽇ⵙ🟗⛋⊞𖧷⊞⛋🟗ⵙ𑽇Ⱉ𖢄ꖅⰙ⛋𐫱Ⱉ𑽇⛋◇⛋𑽇Ⱉ𐫱⛋Ⱉꖅ/LƧO.⠀⠀⠀⠀ⵙ⠀ߦ⠀ⵙ⠀ᗩ⠀ⵙ⠀ᑐᑕ⠀ⵙ⠀✤⠀ⵙ⠀ᗩ⠀ⵙ⠀ᙏ⠀ⵙ⠀⠀⠀⠀⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀⠀⠀⠀⠀ⵙ⠀ᙏ⠀ⵙ⠀ᗩ⠀ⵙ⠀✤⠀ⵙ⠀ᑐᑕ⠀ⵙ⠀ᗩ⠀ⵙ⠀ߦ⠀ⵙ⠀⠀⠀⠀.OSL
2025-09-13 12:56:58 +00:00

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shader O____PACTAM___O____MATCAP____O
(
string O____EGAMI___O____IMAGE____O="C:\GPJ.GNP.O____EGAMI___O____IMAGE____O.PNG.JPG",
output color result=1.
)
{
vector O____AREMAC_LAMRON____O____NORMAL_CAMERA____O=transform("common","camera",N);
float O____U_LAMRON____O____NORMAL_U____O=clamp(O____AREMAC_LAMRON____O____NORMAL_CAMERA____O[0]*.5+.5,.0,1.);
float O____V_LAMRON____O____NORMAL_V____O=clamp(O____AREMAC_LAMRON____O____NORMAL_CAMERA____O[1]*.5+.5,.0,1.);
color O____ROLOC_TUPTUO____O____OUTPUT_COLOR____O=texture(O____EGAMI___O____IMAGE____O,O____U_LAMRON____O____NORMAL_U____O,O____V_LAMRON____O____NORMAL_V____O);
result = O____ROLOC_TUPTUO____O____OUTPUT_COLOR____O;
}